PLATINUM2024

The Jennifer Ann Crecente Memorial Group, Inc.

#stopTDV

aka Jennifer Ann's Group   |   Atlanta, GA   |  JenniferAnn.org

Mission

Preventing teen dating violence through awareness, education, and advocacy. Our Gaming Against Violence program produces, publishes, and researches serious video games about serious issues impacting adolescents. Topics include abuse prevention; bystander awareness; consent; healthy relationships; and teen dating violence.

Ruling year info

2006

Principal Officer

Drew Crecente

Main address

2554 Drew Valley Rd NE

Atlanta, GA 30319 USA

Show more contact info

EIN

20-4618499

NTEE code info

Children's and Youth Services (P30)

Alliance/Advocacy Organizations (O01)

Family Violence Shelters and Services (P43)

IRS filing requirement

This organization is required to file an IRS Form 990-N.

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Communication

Blog

Programs and results

What we aim to solve

SOURCE: Self-reported by organization

Nearly half of all students (44%) have been in an abusive dating relationship by the time they graduate from college. Our work is to prevent adolescent dating abuse (a/k/a teen dating violence) by: increasing awareness; providing educational information; changing unhealthy attitudes or beliefs; and ensuring proper laws are in place to protect young people.

Our programs

SOURCE: Self-reported by organization

What are the organization's current programs, how do they measure success, and who do the programs serve?

Online outreach

Jennifer Ann's Group is committed to increasing awareness and providing educational information about dating violence - especially as it affects adolescents.

The online outreach includes: an organizational website (JenniferAnn.org); an awareness campaign (stopTDV.org, stopTDV.com, stopTDV.ngo); a video game portal (JAGga.me); an online newsletter (relationshipabuse.org); and social media accounts with Twitter, YouTube, Facebook, Google+, tumblr, Pintrest, and Instagram.

Population(s) Served
Children and youth
Parents

Jennifer Ann's Group has developed an educational bookmark for college-aged students. The bookmarks contains "10 warning signs of a potentially abusive relationship" as well as helpful info designed for college students. We have also developed educational bookmarks tailored with information about consent and about media literacy.

Population(s) Served
Students

Since 2008 Jennifer Ann's Group has sponsored the Life.Love. Game Design Challenge which awards developers for creating video games about dating violence. All of the award-winning games are available to play free either online in a web browser or for download to smartphones / tablets.

This is an evidence-based approach to increasing awareness; educating young people; and changing unhealthy beliefs or attitudes. The topics addressed: bystander awareness, consent, critical thinking, cultural influences, gaslighting, healthy relationships, media literacy, resilience, and teen dating violence prevention. Two published studies indicate that, among other things, the games are effective at changing unhealthy attitudes or beliefs about dating relationships.

Population(s) Served
Adolescents
Parents
Academics
Activists

Jennifer Ann's Group has select professionals available to speak at conferences and to large organizations about dating violence as well as the role of video games in addressing this issue.

Additionally we present our work from the Gaming Against Violence program with serious video games at select conferences.

Population(s) Served
Adults

Where we work

Our results

SOURCE: Self-reported by organization

How does this organization measure their results? It's a hard question but an important one.

Serious video games produced and published addressing issues affecting adolescents

This metric is no longer tracked.
Totals By Year
Population(s) Served

Adolescents, Parents, Students

Related Program

Gaming Against Violence

Type of Metric

Output - describing our activities and reach

Direction of Success

Increasing

Context Notes

These prosocial games can be played online or downloaded via appstores. Rather than focus on number of times the games are played, we've listed the number of games produced that year.

Number of new or updated prosocial games published for adolescents

This metric is no longer tracked.
Totals By Year
Population(s) Served

Young adults, Adolescents, Preteens, Researchers, Teachers

Related Program

Gaming Against Violence

Type of Metric

Output - describing our activities and reach

Direction of Success

Increasing

Context Notes

This # reflects the number of new or updated prosocial games published for our 'Gaming Against Violence' Program. Games are not necessarily produced & published in the same year.

Number of countries represented through our prosocial games.

This metric is no longer tracked.
Totals By Year
Related Program

Gaming Against Violence

Type of Metric

Outcome - describing the effects on people or issues

Direction of Success

Increasing

Context Notes

This is the total # of countries represented through the prosocial games we produce and publish. The # is cumulative.

Our Sustainable Development Goals

SOURCE: Self-reported by organization

Learn more about Sustainable Development Goals.

Goals & Strategy

SOURCE: Self-reported by organization

Learn about the organization's key goals, strategies, capabilities, and progress.

Charting impact

Four powerful questions that require reflection about what really matters - results.

Preventing teen dating violence through awareness, education, and advocacy.

Awareness: increase awareness among students, teachers, school administrators, parents, and legislators about the prevalence of dating abuse amongst tweens, teens, and young adults (ages 11 - 24). We are achieving this through social media and online resources.

Education: provide educational information to help identify unhealthy relationship behavior and how to seek help if needed. We are achieving this through distribution of our online resources and educational bookmarks. We also run the annual Life.Love. Game Design Challenge which awards prizes to video game developers for creating video games about dating violence.

Advocacy: educate the public and legislators about the need for laws requiring school districts to have formal policies regarding teen dating violence and the need for laws that provide equal protection to nonmarried victims of abuse.

Changing unhealthy beliefs or attitudes: when young people witness or otherwise learn unhealthy attitudes regarding relationship and gender norms they are more likely to engage in, or otherwise be accepting of, those same unhealthy attitudes or beliefs. Through our Gaming Against Violence program we are effectively changing those attitudes or beliefs through use, discussion, and dissemination of our evidence-based prosocial video games. As of March 2023, two published peer-reviewed journal articles support this approach to dealing with these difficult and sensitive issues. We have produced more than 60 bespoke prosocial games intended to promote violence prevention among adolescents.

Leveraging technology and creative solutions to reach and empower an international audience. Our Gaming Against Violence program has produced over sixty prosocial video games that engage, educate, and empower young people about issues related to bystander awareness, consent, critical thinking, cultural impacts, gaslighting, media literacy, power and control, resilience, and warning signs of an abusive relationship.

In 2022 our Gaming Against Violence program was selected as a Top-50 nonprofit program in the U.S.; our game Culture Overlord was an official Games for Change Awards nominee in the category of Best Learning Game; we were recognized by the El Paso County Commissioners for our work to prevent teen dating violence; and we received a grant from the Everytown Survivors Network for our work to support victims of violence and prevent future violence. We also managed a speakers panel at the Meaningful Play Conference discussing the use of prosocial video games for violence prevention. The game theme for 2022 was resilience.

In 2021 our games Sea of Roses and Culture Overlord were both finalists for the GEE Educational Games Award. Also we spoke at universities (virtually) in Georgia, New York, and Texas to graduate and undergraduate students in the fields of public health, criminal justice, and sociology. We also managed a speakers panel at the PAX Unplugged Conference discussing the use of non-digital games for violence prevention. The game theme for 2021 was power & control in relationships.

In 2020 our game Lamplight Hollow was a winning game of the 2020 JungleJam Dreamhack Anaheim. Also in 2020 we spoke at several conferences (virtually) including: Games for Change, Texas Psychological Association Annual Conference, and PLAY-NYC. Also in 2020 we were recognized by DeKalb County as Torchbearer of the Month for our work and by the El Paso County Commissioners for our work in prevention of teen dating violence. The game theme for 2020 was cultural impacts on adolescents' perceptions of healthy dating relationships and gender norms.

For 2019 our game Rispek Danis was an official Games for Change Awards nominee in the category of Most Significant Impact. Also in 2019 our consent game ADRIFT was featured in the MOD museum in Australia where a life-size version of the game was recreated for museum visitors to learn about consent. The game theme for 2019 was gaslighting.

Since 2008 we have produced over sixty video games which engage, educate, and empower adolescents. Our Gaming Against Violence program has been pilot tested at the largest school district in Texas, El Paso Independent School District. We are continuing our research efforts to iteratively improve and refine these games to educate young people and to change unhealthy beliefs or attitudes regarding dating relationships and gender norms.

Financials

The Jennifer Ann Crecente Memorial Group, Inc.
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Operations

The people, governance practices, and partners that make the organization tick.

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Connect with nonprofit leaders

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  • Analyze a variety of pre-calculated financial metrics
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  • Compare nonprofit financials to similar organizations

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The Jennifer Ann Crecente Memorial Group, Inc.

Board of directors
as of 03/25/2024
SOURCE: Self-reported by organization
Board chair

Dr. Elizabeth Richeson

Elizabeth L. Richeson

Paul Richeson

Katherine Brehm

Drew Crecente

Thenral Mangadu

Beth Abbott

Jeff Temple

Homero Silva

Board leadership practices

SOURCE: Self-reported by organization

GuideStar worked with BoardSource, the national leader in nonprofit board leadership and governance, to create this section.

  • Ethics and transparency
    Have the board and senior staff reviewed the conflict-of-interest policy and completed and signed disclosure statements in the past year? Yes
  • Board composition
    Does the board ensure an inclusive board member recruitment process that results in diversity of thought and leadership? Yes

Organizational demographics

SOURCE: Self-reported; last updated 3/25/2024

Who works and leads organizations that serve our diverse communities? Candid partnered with CHANGE Philanthropy on this demographic section.

Leadership

The organization's leader identifies as:

Race & ethnicity
Hispanic/Latino/Latina/Latinx
Sexual orientation
Decline to state
Disability status
Decline to state

Race & ethnicity

Gender identity

Transgender Identity

Sexual orientation

No data

Disability