GOLD2023

TAKE THIS INC

Support. Community. Mental Wellness.

Kirkland, WA   |  www.takethis.org

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Mission

Our mission is to decrease the stigma, and increase the support for, mental health in the game enthusiast community and inside the game industry.

Ruling year info

2014

Executive Director

Eve Crevoshay

Main address

9805 NE 116th Street Suite 7411

Kirkland, WA 98034 USA

Show more contact info

EIN

46-3882735

NTEE code info

Alliance/Advocacy Organizations (F01)

Public, Society Benefit - Multipurpose and Other N.E.C. (W99)

IRS filing requirement

This organization is required to file an IRS Form 990 or 990-EZ.

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Communication

Blog

Programs and results

What we aim to solve

SOURCE: Self-reported by organization

Mental health challenges - whether lifelong or situational - continue to carry a stigma. This stigma means people are less likely to recognize their symptoms, get care, receive support from friends, family and their workplace, and accept that what they are feeling is normal. Take This is responding to these challenges from within the game development and enthusiast community, recognizing that the specific challenges and cultures of these communities require tailored solutions and support. The game industry, being creative, hit-driven, and highly unstable, brings with it specific mental health challenges that can be mitigated with thoughtful, forward-thinking solutions and partnerships. In addition, the unique (and often challenging) dynamics of online interaction require very tailored solutions to adequately support mental health.

Our programs

SOURCE: Self-reported by organization

What are the organization's current programs, how do they measure success, and who do the programs serve?

AFK Room

The AFK Room Program is our most public and longstanding service to the game community at conventions and expos. More than a quiet room, the Take This AFK room is a staffed, relaxed space for anyone who feels overwhelmed and needs a place to regain their calm. It is run by local volunteers and clinicians, trained by Take This, to moderate and maintain the atmosphere of the AFK Room. We strive to offer education, resources, and a listening ear to convention attendees without verging into offering therapeutic treatment.

The AFK Room currently operates in a number of conventions around the United States, including all US PAX events, and we continue to receive inquiries on a weekly basis from new conventions both in the US and abroad.

Population(s) Served
Adults

Take This Streaming Ambassadors actively work to create an environment of acceptance and kindness for those suffering from emotional or mental health challenges, whether or not they rise to the level of psychiatric diagnosis. They actively create positive, supportive communities, and they work to support the efforts and mission of Take This.

When you see an official Take This Streaming Ambassador’s channel, you will know what to expect from that streamer and their community. Take This Streaming Ambassadors go above and beyond to exemplify the following aspirational principles:

- Hope
- Acceptance
- Kindness
- Self-care
- Effort

Population(s) Served
Adults

We address a range of mental health topics and how they relate to the unique cultural and business needs of the game industry. We provide a culturally-informed approach to employee wellness and success for the game industry addressing harassment and gender-based harm, retention, burnout prevention, resilience, and mental health literacy.

Trained mental health professionals and researchers conduct all workshops. Our non-judgmental approach to these topics is approachable and constructive across a range of experiences and perspectives.

Our workshops can be offered to different audiences, including separate spaces for various protected classes, in order to support a sense of safety and adequately address the different experiences and needs of different groups.

Population(s) Served
Adults

Takethis.org offers a great resource for all things mental health in the games and game development community, from stories on self-care, to finding a therapist, to expert advice from clinicians. Take This also actively participates in speaking engagements and panels on a range of mental health topics.

Population(s) Served
Adults

Where we work

Goals & Strategy

SOURCE: Self-reported by organization

Learn about the organization's key goals, strategies, capabilities, and progress.

Charting impact

Four powerful questions that require reflection about what really matters - results.

Our mission is to decrease the stigma, and increase the support for, mental health in the game enthusiast community and inside the game industry. Our vision is a game community that welcomes and supports people experiencing mental health challenges, and that recognizes the humanity and mental health of game creators.

We are a mental health organization providing comprehensive resources and support that is tailored for the unique needs of the game development community and embraces the diverse cultures and issues of the game community. We combine clinical best practice with a love of all things gamer, providing a safe, accepting space for gamers and developers. We work in a spirit of partnership with other organizations addressing these issues among game enthusiasts, streamers, and creators to normalize mental health challenges, change industry practices, and empower individuals to take the steps they need to heal.

Take This is actively expanding its footprint and visibility within the industry, helping game enthusiasts, publishers, platforms, and developers create a healthier, more supportive culture that promotes mental health. We also serve game enthusiasts broadly with our resources, panel appearances, awareness campaigns, and work with streamers. Our programs and projects support these efforts in the following ways.

- AFK rooms: Safe, calm and supportive spaces where gamers can get away from convention and expo craziness.
Industry Research & Partnership: Research, action plans, and game industry-wide standards regarding mental wellness.
- Consulting: Customized mental health consultation & support for developers.
- Game Consulting: Advising on the portrayal of mental illness in games & strong community management. The Dr. Mark Award recognizes excellence in this area on an ongoing basis.
- Ambassador Program: Frontline, grassroots innovators and motivators in Take This’ campaign against the stigma of mental health issues in the game community.
- Information: Expert information and resources for those seeking help.
- Advocacy: First-person accounts and celebrations of how games and the game community support mental health.
- Evangelism: expert appearances on podcasts, streams and other media, and panels at conventions and events.

Take This is led by an eight-member board with deep game industry experience. Our three-person management structure features experts in the fields of nonprofit fundraising and management as well as psychology. These core staff are supported by part-time field experts, including many clinicians, in both paid and volunteer roles, leading to a robust network of individuals supporting the mission. The budget has grown by 100% from 2018 to 2019, representing a significant increase in support from game developers, publishers, and platforms.

We also partner with other organizations in the game industry and mental health fields to increase our reach, ensure relevancy, and bring best practice to our work. Partners include the Fair Play Alliance, International Game Developers Association, American Association of Suicidology, Crisis Text Line, and others. Finally, through our Streaming Ambassador Program, we work with streamers to amplify our message and demonstrate best practices for supportive, positive online interaction about mental health.

Since our founding in 2013, Take This has created its AFK Room Program and Dr. Mark Award, released its white paper on crunch practices (long hours of work enforced over long periods of time), Crunch Hurts, launched its inaugural class of streaming ambassadors and engaged in a number of partnerships.

In 2019, Take This will be releasing a follow-up white paper on the state of the game industry relative to mental health, with planned partnerships to develop policy and practice recommendations applicable industry-wide. We will also be expanding our AFK Room and Ambassador programs to spread our message of acceptance and support, and announcing the next winner of the Dr. Mark Award for games.

How we listen

SOURCE: Self-reported by organization

Seeking feedback from people served makes programs more responsive and effective. Here’s how this organization is listening.

done We shared information about our current feedback practices.
  • How is your organization using feedback from the people you serve?

  • Which of the following feedback practices does your organization routinely carry out?

  • What challenges does the organization face when collecting feedback?

Financials

TAKE THIS INC
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Operations

The people, governance practices, and partners that make the organization tick.

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lock

Connect with nonprofit leaders

Subscribe

Build relationships with key people who manage and lead nonprofit organizations with GuideStar Pro. Try a low commitment monthly plan today.

  • Analyze a variety of pre-calculated financial metrics
  • Access beautifully interactive analysis and comparison tools
  • Compare nonprofit financials to similar organizations

Want to see how you can enhance your nonprofit research and unlock more insights? Learn More about GuideStar Pro.

TAKE THIS INC

Board of directors
as of 11/08/2023
SOURCE: Self-reported by organization
Board chair

Tanya DePass

I Need Diverse Games

Pete Hines

Bethesda

Kate Edwards

Geogrify

Kelsey Wesley

Apple

Missy Foxman

The ESA

Chandana Ekanayake

Outerloop Games

Jon Berroya

Google

Jonas Bromberg

Boston Children's Hospital

Mark Kline

Licensed Psychologist and Take This co-founder

Rasshi Sikka

Ubisoft

Christian Scensson

Playstation

Board leadership practices

SOURCE: Self-reported by organization

GuideStar worked with BoardSource, the national leader in nonprofit board leadership and governance, to create this section.

  • Board orientation and education
    Does the board conduct a formal orientation for new board members and require all board members to sign a written agreement regarding their roles, responsibilities, and expectations? Yes
  • CEO oversight
    Has the board conducted a formal, written assessment of the chief executive within the past year ? No
  • Ethics and transparency
    Have the board and senior staff reviewed the conflict-of-interest policy and completed and signed disclosure statements in the past year? Yes
  • Board composition
    Does the board ensure an inclusive board member recruitment process that results in diversity of thought and leadership? Yes
  • Board performance
    Has the board conducted a formal, written self-assessment of its performance within the past three years? No

Organizational demographics

SOURCE: Self-reported; last updated 11/8/2023

Who works and leads organizations that serve our diverse communities? Candid partnered with CHANGE Philanthropy on this demographic section.

Leadership

The organization's leader identifies as:

Race & ethnicity
White/Caucasian/European
Gender identity
Female, Not transgender (cisgender)
Sexual orientation
Heterosexual or straight
Disability status
Person without a disability

Race & ethnicity

Gender identity

 

Sexual orientation

Disability

We do not display disability information for organizations with fewer than 15 staff.

Equity strategies

Last updated: 08/30/2023

GuideStar partnered with Equity in the Center - an organization that works to shift mindsets, practices, and systems to increase racial equity - to create this section. Learn more

Policies and processes
  • We seek individuals from various race backgrounds for board and executive director/CEO positions within our organization.
  • We have community representation at the board level, either on the board itself or through a community advisory board.