GAME TO GROW

Don't Just Game. Game to Grow.

Seattle, WA   |  www.gametogrow.org

Mission

Game to Grow has three main goals: 1. Provide therapeutic and educational gaming groups that contribute to the growth of communities. 2. Promote an understanding of the power and benefit of games across the world. 3. Train others to use game-based interventions intentionally to help youth and other populations. Game to Grow believes in the inherent benefits of games to those who play them, and understands these benefits are enhanced when games are intentionally facilitated by a trained professional.

Ruling year info

2018

Executive Director

Adam Davis

Main address

3300 NE 125th St #105

Seattle, WA 98125 USA

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EIN

82-1306872

NTEE code info

Youth Development Programs (O50)

IRS filing requirement

This organization is required to file an IRS Form 990 or 990-EZ.

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Communication

Programs and results

What we aim to solve

SOURCE: Self-reported by organization

Advancements in technology have made our lives easier, but have also contributed to a new generation of youth who are becoming increasingly isolated. Youth who are immersed in technology often have a significant reduction in interpersonal skills and until these issues are addressed, this generation will struggle in the workplace in areas related to emotional resilience, perspective taking, interpersonal communication, and collaborative problem solving. In addition, rates of autism and ADHD diagnoses have increased dramatically in recent years, and many identified youth struggle with additional anxiety and depression often as a result of loneliness and a lack of community. Loneliness, combined with depression and easy access to immersive technology, results in increased social isolation, which creates a feedback loop of withdrawal and reduced social aptitude.

Our programs

SOURCE: Self-reported by organization

What are the organization's current programs, how do they measure success, and who do the programs serve?

Tabletop Role-playing Game Group

Game to Grow’s therapeutic social skills groups use tabletop role-playing games like Dungeons and Dragons to help teens build real-life social skills.

Population(s) Served
Adults

Where we work

Goals & Strategy

SOURCE: Self-reported by organization

Learn about the organization's key goals, strategies, capabilities, and progress.

Charting impact

Four powerful questions that require reflection about what really matters - results.

Game to Grow currently provides therapeutic social skills groups to nearly 40 youth each week, helping them reduce depression, address anxiety, and build essential interpersonal skills. These groups utilize the intentional facilitation of games like Dungeons and Dragons, infusing the experience with drama therapy, narrative therapy, and family therapy to create a cutting-edge program that over the last eight years has proven that building skills for social growth can also be fun and engaging.

We have shown that our approach is powerful and effective, and we are looking to expand services to new youth in the Seattle area, but also to broaden the scope of services to include after-school programs and community enrichment groups designed to help even more youth build important community and essential skills. In addition,

Game to Grow is dedicated to the use of games of all kinds for therapeutic, educational, and community growth. The founders use their training and experience in drama therapy, human development, psychology, and education to create a social skills and community enrichment program that is fun, effective, and empowering.

Game to Grow currently provides groups in which families can enroll to receive services, with five groups across three locations in the greater Seattle area. Game to Grow will enhance and expand current offerings by embedding additional services in schools, libraries, and community centers to reduce challenges with attendance and make groups more accessible.

In addition, Game to Grow provides training and consultation to parents, teachers, therapists, and advocates, to use games to enhance their own communities. With strategic outreach and positioning, Game to Grow seeks to educate others about the positive impact of games so that people around the world can benefit.

Game to Grow is already well-positioned to achieve our goals. The founders and executive directors are established thought-leaders in the emerging field of RPG-based therapies and social enrichment. Services currently provided in the Seattle area show the powerful positive impact of this innovative modality.

Game to Grow's board and employees have the knowledge, experience, tools, and passion to achieve the goals of continuing to provide services, expanding the scope and breadth of services offered, and providing the resources for others to begin improving their own communities with games.

We have served nearly 40 youth per week for several years, and have begun training others in our methods. Here are some testimonials from participants:

“Thank you for this amazing opportunity! My son left the group radiant and smiling, more relaxed and talkative than I have seen him in a year. This is just exactly what he needs.”

“I’m not sure what I would have done had we not found you. The counseling that has come from it, the connection and a place for [my son] to find some direction.”

“My son has grown in confidence, has an increased willingness to try new things and has a more positive outlook on life!”

“This is without a doubt the best “therapy” my kid has had. “

We have trained or consulted with over 100 individuals, which has a potential positive impact on several hundred additional people.

Next is an expansion of our services, as mentioned above, and creation of a dedicated resource database for others who are looking to use games to improve their own communities.

Financials

GAME TO GROW
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Operations

The people, governance practices, and partners that make the organization tick.

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Connect with nonprofit leaders

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  • Analyze a variety of pre-calculated financial metrics
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GAME TO GROW

Board of directors
as of 11/30/2022
SOURCE: Self-reported by organization
Board chair

Kirk Honda

Erick Blandin