Rpg Research
Improving lives locally and globally through the power of accessible and inclusive cooperative music and role-playing games.
Programs and results
What we aim to solve
A broad range of populations need help with empathy development, communication skills, social skills, cooperative problem solving, reading literacy, math literacy, frustration tolerance, anger management, conflict resolution, general impulse control, compassion, language skills, resilience and grit development, and more. There are still many inculcated myths about role-playing games and gamers that needs to be addressed still through effective research and evidence-in-practice. There is a lack of accessibility challenges awareness, including in important recreation and leisure areas necessary for physical, mental, and emotional health.
Our programs
What are the organization's current programs, how do they measure success, and who do the programs serve?
Drop in and RPG at Spark Central
Public community programs for at-risk and other youth and adults 6 to 17+, senior adults, people with various disabilities, and more.
http://www2.rpgresearch.com/about/at-spark-central
Spark Central provides the safe, comfortable, nurturing environment, and the RPG Research Project Core Volunteers will provide the paper, pencils, books, dice, miniatures, maps, experience, and fun!
Role-playing games come in 4 major formats: Tabletop
Live-action
Computer-based
Solo adventures books & modules (SABM)
Social Skills: communication, cooperative problem solving, conflict resolution, turn taking, impulse control.
Imagination: visualization, creative problem solving,
Learning: Education through exploration is very powerful, causality (cause and effect), experimentation.
Intrinsic motivation.
Reading, reading comprehension, grow passion for reading.
Basic math skills, ratios, statistics.
And long list of other benefits shown by research studies.
International Research
Using volunteer researchers around the world, performing ongoing, multiple, multi-disciplinary research studies on the effects of role-playing games on various populations and targeted recreational, educational, or therapeutic goals. Though based in Spokane, Washington, our volunteer researchers and support staff are all around the world. Our budget and capabilities are directly determined by how much donation support we get each year. Funds raised the previous year determine what we can do for the upcoming year. Research is released either through open peer-reviewed journals, or first to our donors, and then at a later date to the general public with no pay wall.
Brain-Computer Interface development
https://www.rpgresearch.com/bcirpg
RPG Research is a huge advocate for accessibility and inclusiveness in gaming. Not only through all of our training, advocacy, and accessible mobile facilities, but through our active projects to make gaming accessible to all.
The ultimate in accessibility potential is through the Brain-Computer Interface (BCI) technologies based on Electroencephalogram (EEG) technologies, literally allowing a person to interface with computer system purely with the thoughts of their brain.
Also, when linked with haptics, robotics, AR, VR, and other technologies it is the potential in ultimate immersive experiences.
We have been hard at work experimenting with EEG and BCI equipment with music and RPGs since 2004.
Since 2019 our research and development team have been working on Project Ilmatar - https://github.com/rpgresearch/erpg/wiki - an opensource, online, multiplayer, turn-based, cooperative-play, electronic, role-playing game designed from the ground up for maximal accessibility including BCI control support.
While the software is free, the hardware we have to purchase to realize this technology fully is expensive. We are currently utilizing OpenBCI which still costs from hundreds to even thousands of dollars per headset.
ERPG-DEV
Electronic Role-Playing Game Development for all ages.
RPG Research is a huge advocate for accessibility and inclusiveness in gaming. Not only through all of our training, advocacy, and accessible mobile facilities, but through our active projects to make gaming accessible to all.
Ultimate in accessibility potential is through the Brain-Computer Interface (BCI) technologies based on Electroencephalogram (EEG) technologies, literally allowing a person to interface with computer system purely with their brain.
haptics, robotics, AR, VR, and other technologies it is the potential in ultimate immersive experiences.
at work experimenting with EEG and BCI equipment with music and RPGs since 2004.
Since 2019 our research and development team have been working on Project- https://github.com/rpgresearch/erpg/wiki - opensource, online, multiplayer, turn-based, cooperative-play, electronic, role-playing game designed from ground up for maximal accessibility including BCI control support.
Open Drop In and RPG
https://www.rpgresearch.com/dropin
Open global community "Drop In and RPG" open role-playing game sessions.
"Drop In and Play" other game, drum circle, and music jam open sessions through RPG Research.
Our volunteers sometimes fall behind on updating our Events page, but that is the first place to check for any upcoming events to sign up for.
Also see our Broadcasts schedule for other sessions you can watch and/or join.
Generally we consistently offer the following open community programs (all times PST8PDT):
Drop In & RPG Saturdays Noon to 3:00 pm PST8PDT (online through RPG Research until Spark Central re-opens) (active).
Tolkien Moot, Third weekend of July each year, 8:00 am to 10:00 pm (active).
Halloween Special, Call of Cthulhu, October 31st 9:00 pm to 1:00am+ (active).
New Years Special, Paranoia RPG, December 31st 9:00 pm to 1:00am+ (active)
Many other events each week via our Events Page.
Role-Playing Game Training
https://www.rpgresearch.com/learning-options
RPG Research freely shares our learning process with the public over our live video streams, recorded sessions on our Patreon page or our upcoming Gumroad page, and other publications at various locations.
One of the best methods to get the most training from us for free, is to join as a volunteer and participate in one 4-hour training per week (see our schedule), and then "give back" to the community twice per month by helping with out programs.
Currently we have 20 levels of achievement. We used to offer only 4 levels, and this was too steep a learning and commitment for most (though some have stuck to it over the years). As we break these into smaller bite-size units, we are trying to get the lower levels to about 12-16 weeks of training per level. The higher level programs may have to be longer but we are trying to break those down into 6 month (or less) units as much as possible.
Levels 1 training is fairly stabilized and mostly complete and ready. Levels 2 through 5 are getting close to this completion.
Levels 6+ are still being worked out as far as the specific details.
Game Tiers
Learning Pathways
Volunteer Roles
Our Youtube Channel - youtube.com/rpgresearch
Our Twitch Channel - twitch.tv/rpgresearch
Our Research Repositories - /research
Our RPG Historical Museum - www.rpgmuseum.org (coming soon!) - donate to RPG Historical Museum: gofundme.com/rpgmuseum
Trainee Workbooks & Study Guides www.rpgpublishers.com (coming soon!)
You can use our freely shared public information to self-train, but you will be missing out on the peer review benefits and the materials we can't release publicly due to copyright.You can join as a volunteer and go through our various learning pathways once per week, with regular testing.
You can use the above to work toward completing one of our training diplomas at various levels.
You can participate in-person or online during our multiple live training sessions per week.
RPG Museum Experiential Learning
The goal of the non-profit RPG Museum and Community Center, by the 501(c)3 non-profit RPG Research, is to provide an accessible, welcoming, online and in-person, historical and research museum, and community center, that provides experiential learning on all role-playing game formats: tabletop (TRPG), live-action (LRPG & larp), electronic (ERPG), and hybrids (HRPG), and provides all the inherent benefits that participant in RPGs provides.
RPG Research and the RPG Museum are run by 100% unpaid volunteers. No one at RPG Research, especially the founders, is paid. We do what we do for the good of the communities we serve around the world.
The museum will have several "pathways of exploration" you can take:
Non-gamer layperson (from 2 years old on up) wanting to learn about RPGs.
Gamer layperson (from 2 years old on up) wanting to learn more about RPGs.
Recreational professional looking for methods to incorporate RPGs into their programs.
Entertainment professional lo
RPG Community Center
We are getting close to opening a new RPG CC in the Spokane, Washington area in first half of 2022.
The new Spokane RPGCC will also house the hands-on interactive learning historical RPG Museum.
It will include many accessibility resources for Deaf, Hard of Hearing (HoH), visually impaired and blind, mobility and grasping impairments, and others.
RPG Research is a 100% volunteer-run 501(c)3 non-profit research and human services charitable organization.
Drop In and RPG
All ages welcomed from 2 years old (with parent/guardian) through senior adults to drop in and join our role-playing games.
Drop In and Jam
Facilitated drum circles and cooperative open music jams.
All RPG formats are provided, including: tabletop (TRPG), live-action (LRPG and larp), electronic (including VR , AR, Metaverse, and BCI), and hybrids (HRPG). Cooperative music programs include facilitated drum circles and open music jams for up to 50 people at a time. We also provide many related activities.
Where we work
External reviews

Photos
Videos
Our results
How does this organization measure their results? It's a hard question but an important one.
Total number of free admissions
This metric is no longer tracked.Totals By Year
Related Program
Open Drop In and RPG
Type of Metric
Output - describing our activities and reach
Direction of Success
Increasing
Context Notes
COVID dramatically reset our volunteer and participant capacities, and acquisition of the new property lead to a lot of volunteer hours spent on fixing up the property to prepare it for use in 2023.
Average number of service recipients per month
This metric is no longer tracked.Totals By Year
Related Program
Open Drop In and RPG
Type of Metric
Output - describing our activities and reach
Direction of Success
Increasing
Context Notes
COVID dramatically reset our volunteer and participant capacities, and acquisition of the new property lead to a lot of volunteer hours spent on fixing up the property to prepare it for use in 2023.
Number of clients served
This metric is no longer tracked.Totals By Year
Related Program
Open Drop In and RPG
Type of Metric
Output - describing our activities and reach
Direction of Success
Increasing
Context Notes
COVID dramatically reset our volunteer and participant capacities, and acquisition of the new property lead to a lot of volunteer hours spent on fixing up the property to prepare it for use in 2023.
Number of volunteers
This metric is no longer tracked.Totals By Year
Related Program
Open Drop In and RPG
Type of Metric
Other - describing something else
Direction of Success
Increasing
Context Notes
COVID dramatically reset our volunteer staff and community program participant numbers and many volunteers hours on new community center work to prepare for planned 2023 capacity increases.
Our Sustainable Development Goals
Learn more about Sustainable Development Goals.
Goals & Strategy
Learn about the organization's key goals, strategies, capabilities, and progress.
Charting impact
Four powerful questions that require reflection about what really matters - results.
What is the organization aiming to accomplish?
Expanding the frequency, duration, and capacity of our on-site and online programs to serve even more people that benefit from our programs.
Growing the reach and impact of our accessible cooperative social music and role-playing game programs globally and in orbit to reach increasingly more people, especially those in under-served and un-served locations and populations.
We use cooperative music (drum circles and cooperative music jams), and cooperative role-playing games (including tabletop (TRPG), live-action (LRPG including larp), electronic (ERPG), and hybrid (HRPG)).
What are the organization's key strategies for making this happen?
New publications this year of our research and evidence-in-practice, including new books, increases in public relations and social media outreach efforts, growing the size of our volunteer staff, continuing improvements on our community centers and mobile facilities, resuming and expanding our online sessions offerings.
What are the organization's capabilities for doing this?
We have 3 wheelchair accessible mobile facilities, we just need to increase funding to use them on the road more frequently to reach out to under-served and un-served populations, including those in rural and remote locations.
We are applying for more grants than ever before.
We have a 1/12th of entire city block with buildings, leased in a distressed neighborhood, and are weekly fixing up the property to increase capacity.
We are actively interviewing and onboarding new volunteers each month, while maintaining our existing volunteers for many years, rather than a high turn over that a lot of other volunteer organization experience.
We are steadily increasing our training capacity to train more volunteers as program facilitators on-site and online, our training takes about 6-8 weeks before they can start helping directly with our programs, and about 1 year to fully complete their training diploma (assuming typical 1 training session per week attendance).
What have they accomplished so far and what's next?
Last year we acquired the 1/12th city block property with buildings as a community center and experiential museum property. They were major "fixer uppers", highly distressed properties in a very distressed neighborhood in need. The building were not initially suitable for use.
With extensive volunteer work performing repairs and improvements, we were able to open for limited capacity in late summer 2022, accommodating 1, then 2, and up to 3 concurrent tables of programs.
We are now open several times per week to the community both at the new community center, in addition to other center's locations. We regularly can accommodate 3 tables at multiple locations.
We are in progress to be able to accommodate, between staffing and facilities improvements, up to 7 concurrent tables by mid-summer.
We are filling out far more grant applications than ever before, with more staff dedicated to working on these goals, including grants to help cover the fuel, wear-and-tear, and other costs of using the mobile facilities so that we can resume the RPG Mobile programs later in the year (pending grants approval).
We have 5 books, plus 4 new game books, actively being worked on this year. We have preview releases just released this month, with full publication planned throughout the rest of this year. These books help grow awareness of all the populations and needs that we address with our programs, detailing the research and evidence-in-practice, and helps accelerate training for more staff to help us scale our capacity to serve even more of the communities we support.
How we listen
Seeking feedback from people served makes programs more responsive and effective. Here’s how this organization is listening.
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Who are the people you serve with your mission?
Participants ranging in ages from 2 years old through senior adults, and all ages in between. People with disabilities. At-risk and high-risk populations. Community centers, libraries, schools, parks, individuals, groups, non-profits, for-profits, therapeutic, and many others.
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How is your organization using feedback from the people you serve?
To identify and remedy poor client service experiences, To identify bright spots and enhance positive service experiences, To make fundamental changes to our programs and/or operations, To inform the development of new programs/projects, To identify where we are less inclusive or equitable across demographic groups, To strengthen relationships with the people we serve, To understand people's needs and how we can help them achieve their goals
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What significant change resulted from feedback?
Scheduling and locations for our programs based on feedback. The duration of sessions. The types and specific activities. Accessibility considerations (additional adaptive equipment).
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Which of the following feedback practices does your organization routinely carry out?
We collect feedback from the people we serve at least annually, We take steps to get feedback from marginalized or under-represented people, We aim to collect feedback from as many people we serve as possible, We take steps to ensure people feel comfortable being honest with us, We look for patterns in feedback based on demographics (e.g., race, age, gender, etc.), We look for patterns in feedback based on people’s interactions with us (e.g., site, frequency of service, etc.), We engage the people who provide feedback in looking for ways we can improve in response, We act on the feedback we receive, We share the feedback we received with the people we serve, We tell the people who gave us feedback how we acted on their feedback, We ask the people who gave us feedback how well they think we responded
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What challenges does the organization face when collecting feedback?
We don't have any major challenges to collecting feedback
Financials
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Operations
The people, governance practices, and partners that make the organization tick.
Connect with nonprofit leaders
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- Analyze a variety of pre-calculated financial metrics
- Access beautifully interactive analysis and comparison tools
- Compare nonprofit financials to similar organizations
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Connect with nonprofit leaders
SubscribeBuild relationships with key people who manage and lead nonprofit organizations with GuideStar Pro. Try a low commitment monthly plan today.
- Analyze a variety of pre-calculated financial metrics
- Access beautifully interactive analysis and comparison tools
- Compare nonprofit financials to similar organizations
Want to see how you can enhance your nonprofit research and unlock more insights? Learn More about GuideStar Pro.
Rpg Research
Board of directorsas of 04/25/2023
William Hawkes-Robinson
RPG Research
Term: 2017 -
Brooke Lively
RPG Research
Term: 2018 -
Emily Messina
Eastern Washington University
John Welker
Danielle Whitworth
Kate Hyatt
Niklas Anderson
Daniel Ivey
William Hawkes-Robinson
Board leadership practices
GuideStar worked with BoardSource, the national leader in nonprofit board leadership and governance, to create this section.
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Board orientation and education
Does the board conduct a formal orientation for new board members and require all board members to sign a written agreement regarding their roles, responsibilities, and expectations? Yes -
CEO oversight
Has the board conducted a formal, written assessment of the chief executive within the past year ? No -
Ethics and transparency
Have the board and senior staff reviewed the conflict-of-interest policy and completed and signed disclosure statements in the past year? No -
Board composition
Does the board ensure an inclusive board member recruitment process that results in diversity of thought and leadership? Not applicable -
Board performance
Has the board conducted a formal, written self-assessment of its performance within the past three years? No
Organizational demographics
Who works and leads organizations that serve our diverse communities? Candid partnered with CHANGE Philanthropy on this demographic section.
Leadership
The organization's leader identifies as:
The organization's co-leader identifies as:
Race & ethnicity
No data
Gender identity
No data
No data
Sexual orientation
No data
Disability
Equity strategies
Last updated: 02/16/2022GuideStar partnered with Equity in the Center - an organization that works to shift mindsets, practices, and systems to increase racial equity - to create this section. Learn more
- We disaggregate data to adjust programming goals to keep pace with changing needs of the communities we support.
- We employ non-traditional ways of gathering feedback on programs and trainings, which may include interviews, roundtables, and external reviews with/by community stakeholders.
- We have community representation at the board level, either on the board itself or through a community advisory board.
- We help senior leadership understand how to be inclusive leaders with learning approaches that emphasize reflection, iteration, and adaptability.