Rpg Research

Improving lives locally and globally through the power of accessible and inclusive cooperative music and role-playing games.

aka The RPG Research Project   |   SPOKANE, WA   |  www.rpgresearch.com

Mission

Mission: 4-Part Mission Statement - https://rpgresearch.com/mission (does not fit within this text block). Vision: https://rpgresearch.com/vision Impact: https://rpgresearch.com/impact

Ruling year info

2018

President & Founder

William Hawkes-Robinson

Vice-President

John Welker

Main address

1312 N MONROE ST 114

SPOKANE, WA 99201 USA

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Formerly known as

The RPG Research Project

EIN

82-3521274

NTEE code info

Human Services - Multipurpose and Other N.E.C. (P99)

Other Medical Research N.E.C. (H99)

Health - General and Rehabilitative N.E.C. (E99)

IRS filing requirement

This organization is required to file an IRS Form 990-N.

Communication

Blog

Programs and results

What we aim to solve

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Our programs

SOURCE: Self-reported by organization

What are the organization's current programs, how do they measure success, and who do the programs serve?

Drop in and RPG at Spark Central

Public community programs for at-risk and other youth and adults 6 to 17+, senior adults, people with various disabilities, and more.
http://www2.rpgresearch.com/about/at-spark-central
Spark Central provides the safe, comfortable, nurturing environment, and the RPG Research Project Core Volunteers will provide the paper, pencils, books, dice, miniatures, maps, experience, and fun!
Role-playing games come in 4 major formats: Tabletop
Live-action
Computer-based
Solo adventures books & modules (SABM)
Social Skills: communication, cooperative problem solving, conflict resolution, turn taking, impulse control.
Imagination: visualization, creative problem solving,
Learning: Education through exploration is very powerful, causality (cause and effect), experimentation.
Intrinsic motivation.
Reading, reading comprehension, grow passion for reading.
Basic math skills, ratios, statistics.
And long list of other benefits shown by research studies.

Population(s) Served
People with disabilities
At-risk youth
Incarcerated people
Adults
Children and youth

Using volunteer researchers around the world, performing ongoing, multiple, multi-disciplinary research studies on the effects of role-playing games on various populations and targeted recreational, educational, or therapeutic goals. Though based in Spokane, Washington, our volunteer researchers and support staff are all around the world. Our budget and capabilities are directly determined by how much donation support we get each year. Funds raised the previous year determine what we can do for the upcoming year. Research is released either through open peer-reviewed journals, or first to our donors, and then at a later date to the general public with no pay wall.

Population(s) Served
Adults

https://www.rpgresearch.com/bcirpg
RPG Research is a huge advocate for accessibility and inclusiveness in gaming. Not only through all of our training, advocacy, and accessible mobile facilities, but through our active projects to make gaming accessible to all.

The ultimate in accessibility potential is through the Brain-Computer Interface (BCI) technologies based on Electroencephalogram (EEG) technologies, literally allowing a person to interface with computer system purely with the thoughts of their brain.

Also, when linked with haptics, robotics, AR, VR, and other technologies it is the potential in ultimate immersive experiences.

We have been hard at work experimenting with EEG and BCI equipment with music and RPGs since 2004.

Since 2019 our research and development team have been working on Project Ilmatar - https://github.com/rpgresearch/erpg/wiki - an opensource, online, multiplayer, turn-based, cooperative-play, electronic, role-playing game designed from the ground up for maximal accessibility including BCI control support.

While the software is free, the hardware we have to purchase to realize this technology fully is expensive. We are currently utilizing OpenBCI which still costs from hundreds to even thousands of dollars per headset.

Population(s) Served
People with disabilities

Electronic Role-Playing Game Development for all ages.
RPG Research is a huge advocate for accessibility and inclusiveness in gaming. Not only through all of our training, advocacy, and accessible mobile facilities, but through our active projects to make gaming accessible to all.
Ultimate in accessibility potential is through the Brain-Computer Interface (BCI) technologies based on Electroencephalogram (EEG) technologies, literally allowing a person to interface with computer system purely with their brain.
haptics, robotics, AR, VR, and other technologies it is the potential in ultimate immersive experiences.
at work experimenting with EEG and BCI equipment with music and RPGs since 2004.
Since 2019 our research and development team have been working on Project- https://github.com/rpgresearch/erpg/wiki - opensource, online, multiplayer, turn-based, cooperative-play, electronic, role-playing game designed from ground up for maximal accessibility including BCI control support.

Population(s) Served
Adults
Children and youth
People with disabilities

https://www.rpgresearch.com/dropin
Open global community "Drop In and RPG" open role-playing game sessions.

"Drop In and Play" other game, drum circle, and music jam open sessions through RPG Research.

Our volunteers sometimes fall behind on updating our Events page, but that is the first place to check for any upcoming events to sign up for.

Also see our Broadcasts schedule for other sessions you can watch and/or join.

Generally we consistently offer the following open community programs (all times PST8PDT):

Drop In & RPG Saturdays Noon to 3:00 pm PST8PDT (online through RPG Research until Spark Central re-opens) (active).

Tolkien Moot, Third weekend of July each year, 8:00 am to 10:00 pm (active).

Halloween Special, Call of Cthulhu, October 31st 9:00 pm to 1:00am+ (active).

New Years Special, Paranoia RPG, December 31st 9:00 pm to 1:00am+ (active)

Many other events each week via our Events Page.

Population(s) Served

https://www.rpgresearch.com/learning-options
RPG Research freely shares our learning process with the public over our live video streams, recorded sessions on our Patreon page or our upcoming Gumroad page, and other publications at various locations.


One of the best methods to get the most training from us for free, is to join as a volunteer and participate in one 4-hour training per week (see our schedule), and then "give back" to the community twice per month by helping with out programs.
Currently we have 20 levels of achievement. We used to offer only 4 levels, and this was too steep a learning and commitment for most (though some have stuck to it over the years). As we break these into smaller bite-size units, we are trying to get the lower levels to about 12-16 weeks of training per level. The higher level programs may have to be longer but we are trying to break those down into 6 month (or less) units as much as possible.


Levels 1 training is fairly stabilized and mostly complete and ready. Levels 2 through 5 are getting close to this completion.

Levels 6+ are still being worked out as far as the specific details.

Game Tiers

Learning Pathways

Volunteer Roles

Our Youtube Channel - youtube.com/rpgresearch

Our Twitch Channel - twitch.tv/rpgresearch

Our Research Repositories - /research

Our RPG Historical Museum - www.rpgmuseum.org (coming soon!) - donate to RPG Historical Museum: gofundme.com/rpgmuseum

Trainee Workbooks & Study Guides www.rpgpublishers.com (coming soon!)
You can use our freely shared public information to self-train, but you will be missing out on the peer review benefits and the materials we can't release publicly due to copyright.You can join as a volunteer and go through our various learning pathways once per week, with regular testing.
You can use the above to work toward completing one of our training diplomas at various levels.
You can participate in-person or online during our multiple live training sessions per week.

Population(s) Served
Adults
Children and youth
Adults
Children and youth
Seniors
Adults
Children and youth
Seniors
Adults
Children and youth
Seniors

The goal of the non-profit RPG Museum and Community Center, by the 501(c)3 non-profit RPG Research, is to provide an accessible, welcoming, online and in-person, historical and research museum, and community center, that provides experiential learning on all role-playing game formats: tabletop (TRPG), live-action (LRPG & larp), electronic (ERPG), and hybrids (HRPG), and provides all the inherent benefits that participant in RPGs provides.

RPG Research and the RPG Museum are run by 100% unpaid volunteers. No one at RPG Research, especially the founders, is paid. We do what we do for the good of the communities we serve around the world.

The museum will have several "pathways of exploration" you can take:

Non-gamer layperson (from 2 years old on up) wanting to learn about RPGs.

Gamer layperson (from 2 years old on up) wanting to learn more about RPGs.

Recreational professional looking for methods to incorporate RPGs into their programs.

Entertainment professional lo

Population(s) Served

We are getting close to opening a new RPG CC in the Spokane, Washington area in first half of 2022.

The new Spokane RPGCC will also house the hands-on interactive learning historical RPG Museum.

It will include many accessibility resources for Deaf, Hard of Hearing (HoH), visually impaired and blind, mobility and grasping impairments, and others.

RPG Research is a 100% volunteer-run 501(c)3 non-profit research and human services charitable organization.

Drop In and RPG

All ages welcomed from 2 years old (with parent/guardian) through senior adults to drop in and join our role-playing games.

Drop In and Jam

Facilitated drum circles and cooperative open music jams.
All RPG formats are provided, including: tabletop (TRPG), live-action (LRPG and larp), electronic (including VR , AR, Metaverse, and BCI), and hybrids (HRPG). Cooperative music programs include facilitated drum circles and open music jams for up to 50 people at a time. We also provide many related activities.

Population(s) Served
Adults
Children and youth
Foster and adoptive children
Orphans
People with disabilities
Adults
Children and youth
Foster and adoptive children
Orphans
People with disabilities
Adults
Children and youth
Foster and adoptive children
Orphans
People with disabilities

Where we work

Our Sustainable Development Goals

SOURCE: Self-reported by organization

Learn more about Sustainable Development Goals.

How we listen

SOURCE: Self-reported by organization

Seeking feedback from people served makes programs more responsive and effective. Here’s how this organization is listening.

done We demonstrated a willingness to learn more by reviewing resources about feedback practice.
done We shared information about our current feedback practices.
  • Who are the people you serve with your mission?

    Participants ranging in ages from 2 years old through senior adults, and all ages in between. People with disabilities. At-risk and high-risk populations. Community centers, libraries, schools, parks, individuals, groups, non-profits, for-profits, therapeutic, and many others.

  • How is your organization collecting feedback from the people you serve?

    Electronic surveys (by email, tablet, etc.), Paper surveys, Focus groups or interviews (by phone or in person), Case management notes, Constituent (client or resident, etc.) advisory committees, Suggestion box/email, research studies,

  • How is your organization using feedback from the people you serve?

    To identify and remedy poor client service experiences, To identify bright spots and enhance positive service experiences, To make fundamental changes to our programs and/or operations, To inform the development of new programs/projects, To identify where we are less inclusive or equitable across demographic groups, To strengthen relationships with the people we serve, To understand people's needs and how we can help them achieve their goals,

  • What significant change resulted from feedback?

    Scheduling and locations for our programs based on feedback. The duration of sessions. The types and specific activities. Accessibility considerations (additional adaptive equipment).

  • With whom is the organization sharing feedback?

    The people we serve, Our staff, Our board, Our funders, Our community partners,

  • How has asking for feedback from the people you serve changed your relationship?

    We have always had a very open sharing approach to the organization, so we are constantly iterating every quarter adapting to the needs of those we server on a weekly, monthly, quarterly, and annual basis, shared openly with everyone as much as we can while protecting individual's privacy.

  • Which of the following feedback practices does your organization routinely carry out?

    We collect feedback from the people we serve at least annually, We take steps to get feedback from marginalized or under-represented people, We aim to collect feedback from as many people we serve as possible, We take steps to ensure people feel comfortable being honest with us, We look for patterns in feedback based on demographics (e.g., race, age, gender, etc.), We look for patterns in feedback based on people’s interactions with us (e.g., site, frequency of service, etc.), We engage the people who provide feedback in looking for ways we can improve in response, We act on the feedback we receive, We tell the people who gave us feedback how we acted on their feedback, We ask the people who gave us feedback how well they think we responded,

  • What challenges does the organization face when collecting feedback?

    We don't have any major challenges to collecting feedback,

Financials

Rpg Research
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Operations

The people, governance practices, and partners that make the organization tick.

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Connect with nonprofit leaders

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lock

Connect with nonprofit leaders

Subscribe

Build relationships with key people who manage and lead nonprofit organizations with GuideStar Pro. Try a low commitment monthly plan today.

  • Analyze a variety of pre-calculated financial metrics
  • Access beautifully interactive analysis and comparison tools
  • Compare nonprofit financials to similar organizations

Want to see how you can enhance your nonprofit research and unlock more insights? Learn More about GuideStar Pro.

Rpg Research

Board of directors
as of 02/16/2022
SOURCE: Self-reported by organization
Board co-chair

William Hawkes-Robinson

RPG Research

Term: 2017 -


Board co-chair

Brooke Lively

RPG Research

Term: 2018 -

Emily Messina

Eastern Washington University

John Welker

Danielle Whitworth

Kate Hyatt

Niklas Anderson

Daniel Ivey

William Hawkes-Robinson

Board leadership practices

SOURCE: Self-reported by organization

GuideStar worked with BoardSource, the national leader in nonprofit board leadership and governance, to create this section.

  • Board orientation and education
    Does the board conduct a formal orientation for new board members and require all board members to sign a written agreement regarding their roles, responsibilities, and expectations? Yes
  • CEO oversight
    Has the board conducted a formal, written assessment of the chief executive within the past year ? No
  • Ethics and transparency
    Have the board and senior staff reviewed the conflict-of-interest policy and completed and signed disclosure statements in the past year? No
  • Board composition
    Does the board ensure an inclusive board member recruitment process that results in diversity of thought and leadership? Not applicable
  • Board performance
    Has the board conducted a formal, written self-assessment of its performance within the past three years? No

Organizational demographics

SOURCE: Self-reported; last updated 2/16/2022

Who works and leads organizations that serve our diverse communities? GuideStar partnered on this section with CHANGE Philanthropy and Equity in the Center.

Leadership

The organization's leader identifies as:

Race & ethnicity
Decline to state
Sexual orientation
Decline to state
Disability status
Person with a disability

The organization's co-leader identifies as:

Race & ethnicity
Multi-Racial/Multi-Ethnic (2+ races/ethnicities)
Gender identity
Male
Sexual orientation
Decline to state
Disability status
Person with a disability

Race & ethnicity

Gender identity

 

Sexual orientation

Disability

Equity strategies

Last updated: 02/16/2022

GuideStar partnered with Equity in the Center - an organization that works to shift mindsets, practices, and systems to increase racial equity - to create this section. Learn more

Data
  • We disaggregate data to adjust programming goals to keep pace with changing needs of the communities we support.
  • We employ non-traditional ways of gathering feedback on programs and trainings, which may include interviews, roundtables, and external reviews with/by community stakeholders.
Policies and processes
  • We have community representation at the board level, either on the board itself or through a community advisory board.
  • We help senior leadership understand how to be inclusive leaders with learning approaches that emphasize reflection, iteration, and adaptability.