The LEAGUE of Amazing Programmers
Giving San Diego youth access, support, and opportunity to lead in today’s technology-driven world.
The LEAGUE of Amazing Programmers
EIN: 20-4744610
as of September 2023
as of September 18, 2023
Programs and results
What we aim to solve
The LEAGUE of Amazing Programmer's mission is to equip young people with the skills, confidence, and creative problem-solving capacity needed to lead in a tech-driven world. We achieve this through mastery-based computer science and engineering education grounded in the values of inclusion and collaboration and enriched by industry professionals. Currently: _ There is a tremendous shortage of qualified computer programmers in the U.S. _ In 41 states, computer science does not count towards high school graduation requirements. _ It is 12 times less likely that low income and students of color have access to computer science courses in high school. _ In middle school, 74% of girls show interest in STEM, but when choosing a college major, just 0.3% high school girls select computer science. _ Women hold just 25% of U.S. technology jobs and only 5% of technology leadership jobs. _ Just 1 in 10 employees are Latinx/African American in tech companies.
Our programs
What are the organization's current programs, how do they measure success, and who do the programs serve?
After-School Program Teaching Kids Java
A unique, after-school and weekend program that teaches Java computer programming to kids in grades 5-12. Instructors are a combination of paid staff and volunteer Java professionals. Our 10-level program starts with Java basics in an introductory workshop and continues on until students pass the Advanced Placement Computer Science A Exam and/or the professional Oracle Associate Certification Exam. Upper-level students return as Teaching Assistants for The League's lower-level classes.
Java Workshops
To help address the critical shortage of computer programmers in the United States, The League conducts a series of week-long workshops designed to introduce young people (5th - 12th grade) to the principles of Java programming. Approximately 80% of workshop graduates continue on with The League's weekly classes.
Tech Workforce Visits
The League provides opportunities for students to participate in Tech Workforce Experiences at companies such as Sony, SDG&E, Hewlett-Packard, and Intuit in order to gain valuable career exposure. We also host San Diego Unified students under-represented in STEM fields on Tech Discovery Day field trips to League headquarters in Carmel Valley, where they learn about future career opportunities in San Diego's tech sector and beyond.
Paid Internship Program
The League helps place under-resourced and under-represented students in paid internships at local tech companies and organizations. We also hire our students to work as paid interns at League headquarters and several satellite locations.
Where we work
Awards
Innovation in Education Recognition 2012
San Diego Science Alliance
Inspiring Future Leaders 2017
SDG&E
Inspiring Future Leaders 2015
SDG&E
Inspiring Future Leaders 2017
SDG&E
Inspiring Future Leaders 2018
SDG&E
Inspiring Future Leaders 2019
SDG&E
Inspiring Future Leaders 2020
SDG&E
Inspiring Future Leaders 2021
SDG&E
Inspiring Future Leaders 2022
SDG&E
Inspiring Future Leaders 2023
SDG&E
Woman of Influence in Technology 2021
SDBJ
External reviews

Videos
Our results
How does this organization measure their results? It's a hard question but an important one.
Number of free registrants to classes
This metric is no longer tracked.Totals By Year
Population(s) Served
Women and girls, Children and youth, Economically disadvantaged people
Related Program
After-School Program Teaching Kids Java
Type of Metric
Output - describing our activities and reach
Direction of Success
Increasing
Context Notes
Students qualifying for the Federal Free & Reduced Lunch Program receive 100% tuition scholarships.
Number of free participants on field trips
This metric is no longer tracked.Totals By Year
Population(s) Served
Women and girls, Economically disadvantaged people, Children and youth
Related Program
Tech Workforce Visits
Type of Metric
Output - describing our activities and reach
Direction of Success
Increasing
Context Notes
The League provides opportunities for students to participate in Tech Workforce Experiences at companies such as Sony, SDG&E, Hewlett-Packard, and Intuit in order to gain valuable career exposure.
Number of free registrants to workshops
This metric is no longer tracked.Totals By Year
Population(s) Served
Women and girls, Children and youth, Economically disadvantaged people
Related Program
Java Workshops
Type of Metric
Output - describing our activities and reach
Direction of Success
Increasing
Context Notes
Students qualifying for the Federal Free & Reduced Lunch Program receive 100% tuition scholarships.
Number of employment placements defined as temporary or seasonal
This metric is no longer tracked.Totals By Year
Population(s) Served
Adolescents, Economically disadvantaged people
Related Program
Paid Internship Program
Type of Metric
Output - describing our activities and reach
Direction of Success
Increasing
Context Notes
The League helps place under-resourced and under-represented students in paid internships at local tech companies and organizations. We also hires students to work as paid interns in our own programs.
Our Sustainable Development Goals
Learn more about Sustainable Development Goals.
Goals & Strategy
Learn about the organization's key goals, strategies, capabilities, and progress.
Charting impact
Four powerful questions that require reflection about what really matters - results.
What is the organization aiming to accomplish?
A well-paying computer science career by one member can lift an entire family out of poverty!
The LEAGUE of Amazing Programmers provides training in computer programming for students from 5th grade through high school. Our long-term program provides students the opportunity to acquire both programming and critical thinking skills that will prepare them for their future, whether that is college or entry straight into the workforce.
In a small class environment, students master programming lessons that are challenging, engaging and fun. Students who progress through the League program will be prepared to pass the AP Computer Science A Exam, will work on collaborative team projects and can prepare for the Oracle Certified Programmer Exam.
What are the organization's key strategies for making this happen?
The LEAGUE of Amazing Programmers 10-level curriculum is very unique: By programming games such as Pong, Tic Tac Toe, and Asteroids, students are kept interested in learning Object Oriented concepts. Each lesson is comprised of mini recipes where input of data results in the immediate output of a result, which allows the student to visualize what they are doing and make adjustments accordingly as needed. This fun approach provides great motivation. The school offers various programs like ongoing classes throughout the week, summer workshops and robotics competitions.
Classes are year-round and students can select from a variety of class times and days.
_ Extremely low student/teacher ratio (usually 6:1) allows for highly customized and personalized instruction
_ Students progress through 10 levels of instruction upon mastery of material
_ Advanced students are encouraged to mentor younger students by serving as a TA. This reinforces their own learning and provides confidence and motivation.
The League sponsors annual events for its students and encourages outreach to new students to come and explore coding.
What are the organization's capabilities for doing this?
The LEAGUE of Amazing Programmers has a strong and highly motivated team of staff teachers, volunteer teachers and mentors who are expert Java programmers. These teachers and mentors bring their own unique programming experience from their respective fields into the classroom and provide their students with opportunities to think about career options, the latest industry standard and progress, introduction to professional resources and organizations and opportunities to explore new ideas in confidence.
Our teachers, an even mix of men and women, are passionate about coding and share their excitement of discovery and learning willingly with their students to encourage exploration and finding joys that might just last a lifetime.
What have they accomplished so far and what's next?
The LEAGUE of Amazing Programmers has grown from a dream with a handful of students to a robust program offering classes at multiple locations, libraries and schools. The League continues to work to reach deep into the community to provide a deeply rewarding and valuable programming educations to young students.
Each year a majority of our class of graduating seniors go on to universities to study computer science and engineering. Many come back in the summer to act as mentors and role models to the younger students.
The program currently provides financial aid to 30% of its students in under-resourced areas of San Diego County and we hope to reach a goal of 50% some day.
How we listen
Seeking feedback from people served makes programs more responsive and effective. Here’s how this organization is listening.
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How is your organization using feedback from the people you serve?
To identify and remedy poor client service experiences, To identify bright spots and enhance positive service experiences, To inform the development of new programs/projects, To identify where we are less inclusive or equitable across demographic groups, To strengthen relationships with the people we serve, To understand people's needs and how we can help them achieve their goals
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Which of the following feedback practices does your organization routinely carry out?
We collect feedback from the people we serve at least annually, We take steps to get feedback from marginalized or under-represented people, We aim to collect feedback from as many people we serve as possible, We take steps to ensure people feel comfortable being honest with us, We look for patterns in feedback based on demographics (e.g., race, age, gender, etc.), We look for patterns in feedback based on people’s interactions with us (e.g., site, frequency of service, etc.), We act on the feedback we receive, We share the feedback we received with the people we serve, We tell the people who gave us feedback how we acted on their feedback
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What challenges does the organization face when collecting feedback?
It is difficult to get the people we serve to respond to requests for feedback, The people we serve tell us they find data collection burdensome, It is difficult to find the ongoing funding to support feedback collection, Staff find it hard to prioritize feedback collection and review due to lack of time
Financials
Financial documents
Download audited financialsRevenue vs. expenses: breakdown
Liquidity in 2021 info
0.85
Months of cash in 2021 info
2.1
Fringe rate in 2021 info
32%
Funding sources info
Assets & liabilities info
Financial data
The LEAGUE of Amazing Programmers
Revenue & expensesFiscal Year: Jan 01 - Dec 31
The LEAGUE of Amazing Programmers
Balance sheetFiscal Year: Jan 01 - Dec 31
The balance sheet gives a snapshot of the financial health of an organization at a particular point in time. An organization's total assets should generally exceed its total liabilities, or it cannot survive long, but the types of assets and liabilities must also be considered. For instance, an organization's current assets (cash, receivables, securities, etc.) should be sufficient to cover its current liabilities (payables, deferred revenue, current year loan, and note payments). Otherwise, the organization may face solvency problems. On the other hand, an organization whose cash and equivalents greatly exceed its current liabilities might not be putting its money to best use.
Fiscal Year: Jan 01 - Dec 31
This snapshot of The LEAGUE of Amazing Programmers’s financial trends applies Nonprofit Finance Fund® analysis to data hosted by GuideStar. While it highlights the data that matter most, remember that context is key – numbers only tell part of any story.
Created in partnership with
Business model indicators
Profitability info | 2017 | 2018 | 2019 | 2020 | 2021 |
---|---|---|---|---|---|
Unrestricted surplus (deficit) before depreciation | $106,803 | $81,891 | -$64,952 | -$200,948 | $92,710 |
As % of expenses | 20.9% | 9.6% | -6.3% | -16.7% | 10.8% |
Unrestricted surplus (deficit) after depreciation | $95,274 | $59,359 | -$88,359 | -$220,396 | $71,815 |
As % of expenses | 18.2% | 6.8% | -8.4% | -18.0% | 8.1% |
Revenue composition info | |||||
---|---|---|---|---|---|
Total revenue (unrestricted & restricted) | $629,234 | $953,983 | $953,923 | $991,451 | $958,539 |
Total revenue, % change over prior year | 30.8% | 51.6% | 0.0% | 3.9% | -3.3% |
Program services revenue | 84.9% | 84.4% | 92.0% | 87.0% | 72.5% |
Membership dues | 0.0% | 0.0% | 0.0% | 0.0% | 0.0% |
Investment income | 0.0% | 0.1% | 0.3% | 0.2% | 0.0% |
Government grants | 0.0% | 0.0% | 0.0% | 0.0% | 23.5% |
All other grants and contributions | 15.1% | 15.5% | 7.7% | 12.8% | 4.0% |
Other revenue | 0.0% | 0.0% | 0.0% | 0.0% | 0.0% |
Expense composition info | |||||
---|---|---|---|---|---|
Total expenses before depreciation | $510,764 | $855,661 | $1,034,223 | $1,203,049 | $861,466 |
Total expenses, % change over prior year | 31.3% | 67.5% | 20.9% | 16.3% | -28.4% |
Personnel | 70.6% | 68.4% | 68.1% | 66.1% | 65.8% |
Professional fees | 3.3% | 4.6% | 4.3% | 3.7% | 4.8% |
Occupancy | 10.1% | 12.2% | 13.0% | 18.3% | 16.7% |
Interest | 0.0% | 0.0% | 0.0% | 0.1% | 0.2% |
Pass-through | 0.0% | 0.0% | 0.0% | 0.0% | 0.0% |
All other expenses | 15.9% | 14.7% | 14.6% | 11.7% | 12.6% |
Full cost components (estimated) info | 2017 | 2018 | 2019 | 2020 | 2021 |
---|---|---|---|---|---|
Total expenses (after depreciation) | $522,293 | $878,193 | $1,057,630 | $1,222,497 | $882,361 |
One month of savings | $42,564 | $71,305 | $86,185 | $100,254 | $71,789 |
Debt principal payment | $0 | $0 | $0 | $0 | $0 |
Fixed asset additions | $53,186 | $46,441 | $24,167 | $69,079 | $0 |
Total full costs (estimated) | $618,043 | $995,939 | $1,167,982 | $1,391,830 | $954,150 |
Capital structure indicators
Liquidity info | 2017 | 2018 | 2019 | 2020 | 2021 |
---|---|---|---|---|---|
Months of cash | 6.6 | 4.6 | 2.7 | 1.3 | 2.1 |
Months of cash and investments | 6.6 | 4.6 | 2.7 | 1.3 | 2.1 |
Months of estimated liquid unrestricted net assets | 5.4 | 3.7 | 2.0 | -0.9 | -0.2 |
Balance sheet composition info | 2017 | 2018 | 2019 | 2020 | 2021 |
---|---|---|---|---|---|
Cash | $282,816 | $327,240 | $232,764 | $129,567 | $150,090 |
Investments | $0 | $0 | $0 | $0 | $0 |
Receivables | $4,220 | $19,560 | $19,150 | $1,500 | $5,151 |
Gross land, buildings, equipment (LBE) | $91,543 | $137,984 | $162,151 | $231,230 | $241,057 |
Accumulated depreciation (as a % of LBE) | 39.2% | 42.2% | 50.3% | 43.7% | 50.6% |
Liabilities (as a % of assets) | 14.3% | 14.5% | 25.2% | 86.7% | 62.9% |
Unrestricted net assets | $284,511 | $344,113 | $255,754 | $35,358 | $107,173 |
Temporarily restricted net assets | $11,667 | $28,098 | N/A | N/A | N/A |
Permanently restricted net assets | $0 | $0 | N/A | N/A | N/A |
Total restricted net assets | $11,667 | $28,098 | $12,750 | $2,100 | $0 |
Total net assets | $296,178 | $372,211 | $268,504 | $37,458 | $107,173 |
Key data checks
Key data checks info | 2017 | 2018 | 2019 | 2020 | 2021 |
---|---|---|---|---|---|
Material data errors | No | No | No | No | No |
Operations
The people, governance practices, and partners that make the organization tick.
Documents
Executive Director
Sarah Tuakli Cooper
Number of employees
Source: IRS Form 990
The LEAGUE of Amazing Programmers
Officers, directors, trustees, and key employeesSOURCE: IRS Form 990
Compensation data
The LEAGUE of Amazing Programmers
Highest paid employeesSOURCE: IRS Form 990
Compensation data
The LEAGUE of Amazing Programmers
Board of directorsas of 03/30/2023
Board of directors data
Mr Eric Busboom
The LEAGUE of Amazing Programmers
Term: 2021 - 2024
Stanley Kurdziel
ResMed
Debra Schade
Solana Beach School Board Member
Dana Golan
SDG&E
Eric Busboom
Civic Knowledge
Victor Graham
San Marcos School Board Member
Kevin Lee
Software Architect
Uyen Tran
City of San Diego Library
Christine Dolan
The New Children's Museum
Board leadership practices
GuideStar worked with BoardSource, the national leader in nonprofit board leadership and governance, to create this section.
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Board orientation and education
Does the board conduct a formal orientation for new board members and require all board members to sign a written agreement regarding their roles, responsibilities, and expectations? Yes -
CEO oversight
Has the board conducted a formal, written assessment of the chief executive within the past year ? Yes -
Ethics and transparency
Have the board and senior staff reviewed the conflict-of-interest policy and completed and signed disclosure statements in the past year? Yes -
Board composition
Does the board ensure an inclusive board member recruitment process that results in diversity of thought and leadership? Not applicable -
Board performance
Has the board conducted a formal, written self-assessment of its performance within the past three years? No
Organizational demographics
Who works and leads organizations that serve our diverse communities? Candid partnered with CHANGE Philanthropy on this demographic section.
Leadership
The organization's leader identifies as:
Race & ethnicity
Gender identity
Sexual orientation
No data
Disability
We do not display disability information for organizations with fewer than 15 staff.